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Legend of Keepers ist offziell erschienen

Frisch aus dem Early Access lädt Legend of Keepers zum Verwalten eures Dungeons und Verteidigen diesens gegen nervige Held:Innen ein.

Vor wenigen Tagen hat Legend of Keepers das Early Access verlassen und zeitgleich sein Update 1.0 erhalten. Wie üblich erhielt es zu diesem Datum einen Launch Trailer. Dieser erklärt ganz kurz das Spielprinzip. Ihr verwaltet als Meister:Innen in Legend of Keepers euren euch von der Dungeon Company zugewiesenen Dungeon und verteidigt diesen in Dark Dungeon-ähnlichen Kämpfen, die eure angestellten Monster gegen Held:Innen führen. Dazu spickt ihr den Dungeon mit Fallen und Zaubern.

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Das gibt es Neues in der Version 1.0

Selbst wer bisher gespannt die Early Access- Version verfolgt hat, darf sich über neue Inhalte in der Version 1.0 freuen. Die zwei neuen Modi Ascension und Endless sind mit ihr für alle Spieler:Innen verfügbar. Außerdem gibt es die fünf neuen Monster Skeleton Cultist, Skeleton Executioner, Skeleton Bull, Possessed Armor und Time Watcher sowie die drei neuen Fallen Monstrous Altar, Modified Fan und Trained Rats.

Auch die Seite der „Guten“ rüstet mit der Veröffentlichung von Legend of Keepers auf: Neu ist die Barden-Klasse und die zwei neuen Champions, die mächtigsten Held:Innen, Samurai und Gastwirt:In warten darauf, Dungeons anzugreifen. Obendrein gibt es jetzt ein Intro für das Spiel, 10 neue Events und das Support-Paket Spezial-Thema ist im Menü verfügbar. Für alle Fans von Controller-Steuerung sei gesagt, dass das Spiel nun offiziell eine vollständige Controller-Unterstützung mit sich bringt.

Patchnotes für das Update 1.0

Darüber hinaus haben die Entwickler:Innen einige Bugfixes und Verbesserungen für die Version 1.0 ins Spiel eingepflegt. Um euch über diese einen Überblick zu verschaffen, haben wir euch die Patchnotes unter diesem Absatz eingebunden

Features:

  • Ascension and Endless game modes are now available for everyone!
  • 5 new monsters: Skeleton Cultist, Skeleton Executioner, Skeleton Bull, Possessed Armor and Time Watcher!
  • 3 new traps: Monstrous Altar, Modified Fan and Trained Rats!
  • New class of hero: the Bard! We’re sure you’ll enjoy crushing some dodgy, singing humans!
  • 2 new champions: the Innkeeper and the Samurai!
  • New intro when launching the game!
  • 10 new Events!
  • Supporter Pack owners can now activate the special event theme they want in the settings!
  • Full controller support!

Improvements:

  • Performances in dungeons and transition to or from dungeons have been significantly improved.
  • Elements unlocked during a run are now displayed at the end of a run after the experience animation.
  • A button to automatically swap monsters from room 1 to room 2 has been added in the team management window.
  • Enchantress’ arcane spells now have their level displayed during the Ritual task.
  • A reminder message has been added in the team management window to remind players that monsters or traps can’t be moved around during a task.
  • Effects from plunders are now displayed in the Plunder task UI and can be hovered for more details.
  • Damage and Morale attacks preview is now taking the Dodge effect and hero’s passive into account.

Balancing:

  • Magic Purse artefact costs reduction has been reduced from 50% to 30%.
  • Ballista trap damage upgrades have been reduced from 40/50/70 to 30/40/55.
  • Furnace trap base damage has been increased from 5 to 15. Damage from upgrades have been increased from 20/40 to 35/55.
  • Dodge and hero’s passive allowing to avoid attacks are no longer triggered by monsters’ passives triggered and launched at the start of the turn like the Gargoyle’s one.

Bugs fixing:

  • Fixed an issue where tears cost of traps upgrades for level 4 and above was not removed from the player’s tears pool.
  • Fixed an issue with the Ancestral Elemental’s third attack upgrade.
  • Fixed an issue where only one of the available game over dialogs was displayed when losing or giving a run up.
  • Fixed an issue where right clicking on a monster or in the team management window was not working anymore to move monsters around.
  • Fixed an issue preventing the kills from Thorns effect to be counted correctly for the artefact unlocked at the Archivist.
  • Fixed an issue where the Electrical Coil was not working as intended at level 4 and above.
  • Fixed an issue with effects consumed from attacks that would generate unwanted turns skipping.
  • Fixed an issue where Artefacts giving additional attacks were not triggered correctly for attacks with a conditional additional attack.
  • Fixed an issue where heroes were going to the next room even if the last monster of the group was resurrected by the Crystal Skull artefact.
  • Fixed an issue where the Elementalist attack could bounce even if the Pocket Mirror artefact was preventing the death of the targeted monster.
  • Fixed an issue where the Unstable Elemental’s second attack was not giving shield if the target was killed from the damage.
  • Fixed an issue where the Revealing Lense artefact was not triggering if the attack would lower the target’s life under the threshold.
  • Fixed an issue where the Fang of Melinda artefact was triggered by attacks applying Burn even if the target was not already affected by Burn.
  • Fixed an issue with the Advanced traps tooltips not showing the correct number of upgrades in their tooltip.
  • Fixed an issue where modded monsters were randomly losing their attacks unlocked from level 2 to 4.
  • Fixed several cases of possible interactions with the interface just before or when the motivation recap window after a dungeon was displayed.
  • Fixed several issues where the fights could hang when killing or scaring one or several heroes at the same time that would lower the other heroes Morale to 0.
  • Fixed several issues with the Orc Sorcerer’s resurrection passive when a monster would die from damage over time at the start of their turn.
  • Fixed an issue where effects stacks were not correctly decreasing at the end of a hero’s turn if the hero killed the last monster of the group.
  • Fixed heroes called “John Doe” in Endless mode past a specific amount of years.
  • Fixed typos in different languages.

Quelle: Steam

Stellvertretender Chefredakteur - mag viele verschiedene Spiele, hat jedoch eine Vorliebe für Shooter, Total War, League of Legends und Rollenspiele. Ansonsten ist er Studierender der Informatik im Master-Studium.

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