Kostenlos ist ein magisches Wort und tatsächlich der neuste Attila-Patch beinhaltet eine kostenlose Fraktion und eine historische Schlacht.
Parallel zum neuen Kampagnen-DLC überließ Creative Assembly nach einer gefühlten Ewigkeit einen neuen Patch in die Hände ihrer Attila spielenden Fans. Das unangefochtene Highlight dieser Version sind die Sueben, die sich völlig ohne Zusatzkosten zu den restlichen Fraktionen von Attila gesellen. In ihren Reihen trifft der Spielende auf vier, exklusive Einheiten: Diese sind die Suebischen Krieger, die Suebischen Eidgeschworenen, Suebischen Champions und Suebischen Adligen. Die ersten drei sind schwere bis sehr schwere Infanterieeinheiten, wobei die mit Äxten bewaffneten Krieger und die mit Schwertern ausgerüsteten Champions beide Guerilla-Units sind, wodurch sie in der Platzierungsphase überall auf dem Schlachtfeld platziert werden können.
Zuzüglich bestechen die Sueben durch ihre vorteilhafte Anfangslage als Horde, die in den nahezu unbewachten gallischen Provinzen Westroms startet. Es sollte ein Leichtes sein, hier regelmäßig Städte zu plündern, um den zehnründigen -35% Unterhaltskostenbonus für Armeen, die Plündern und Ausrauben, zu bekommen. Außerdem kosten Hordengebäude für die Sueben generell 35% weniger.
Die Schlacht von Dara ist der zweite kostenlose Inhaltsdrop, den die Entwickler in den Patch implementiert haben. In ihr treffen oströmische Truppen unter General Belisar auf eine sassanidische Übermacht. Belisar steht in ihr in einer Siedlung ohne vollendete Verteidigungsanlagen mit dem Rücken zu Wand. Der Sieg in eben dieser sehr schwer zu gewinnenden Schlacht trug dazu bei, dass dieser Feldherr als einer der größten seiner Zeit gesehen wurde. Damit trug sie auch dazu bei, dass ihm später das Kommando über die Römische Expedition übertragen wurde, die den Auftrag innehatte, Italien und Nordafrika für den oströmischen Kaiser aus der Hand der Barbaren zurückzuerobern. Jenen Feldzug bildet das neue Kampagnenpaket „Der letzte Römer“ ab, womit die Schlacht sozusagen einen Teil der Vorgeschichte darstellt.
Abgesehen von diesen neuen Inhalten beinhaltet der Patch wieder eine Reihe von Balance-Änderungen und Verbesserungen. Die gebündelten Änderungen findet ihr weiter unten in den offiziellen Patchnotes.
Additional free content
This patch features two pieces of free content for all owners of Total War: ATTILA
New playable faction – The Suebi
The Suebi are now playable in the main campaign, custom and multiplayer battles. They are an extremely warlike people that look back on a long history of conflict with the Romans and other Germanic and Celtic tribes.
The arrival of the Huns and the ongoing migration of the Germanic tribes sees them pushed south beyond the Rhine and they start the game well within hostile territory, in the heart of Gaul with only a single army to their name. Their only option is to move forward, looting and pillaging as they go along, in the hope to find new and fertile lands further south and out of reach of Rome, Attila and his Hunnic hordes.
They boast the following faction traits and new units to aid them in their endeavours:
- Growth: +250 when initiating a migration or resettling
- Horde building construction cost: -35%
- -35% upkeep cost for 10 turns for any army that loots or sacks a settlement
- Suebi Warriors – Tier I very heavy axe infantry
- Suebi Oath Takers – Tier II heavy spear infantry
- Suebi Champions – Tier II very heavy melee infantry
- Suebi Nobles – Tier II medium melee cavalry (general unit)
The Battle of Dara
In this new historical battle you play as the legendary general Belisarius, the namesake of “The Last Roman” Campaign pack. With his back against a wall he was faced with a near impossible task – holding a settlement without finished fortifications against an army that outnumbered him two to one.
Instead of waiting for the Sassanids to attack the walls, the general instead deployed beyond the defensive perimeter. He instructed his men to dig deep trenches, constructed at sharp right angles, in front of the battles lines, with crossings between them to allow men, but not horses, to pass. Thanks to this the Romans were able to hold against the otherwise devastating Sassanid cavalry charge and eventually managed to beat the opposition.
With the victory at Dara, Belisarius earned his rightful spot in history as one of the greatest generals of his time. Only three years later he would lead the Roman Expedition to reconquer the Roman lands of old in Northern Africa and Italy. Can you step into his footsteps or will you be overwhelmed by the Sassanid tides?
Known Issues in this build – these issues will be hotfixed next week as a priority:
In some cases:
- A crash may occur if a player that does not own The Last Roman DLC attempts to join a multiplayer match hosted on The Last Roman Campaign Map.
- Battle lighting may remain dark after the climate change events occur in The Last Roman campaign.
Technical and Performance Issues
- Fixed a battle AI crash caused by an incorrect settlement graph.
- Fixed a rare crash that occurred when the AI tried to attack an enemy battle group but the last visible enemy battle group has moved out of the map’s playable area.
- Fixed a rare battle crash caused by incorrectly cached banner texture.
- Improved compatibility for shadows and HDR effects on certain graphics cards.
- Fixed a variety of Campaign AI lock-ups.
- Fixed some Campaign AI lock ups caused by armies /navies being unable to exit zones of control.
- Fixed a Save Game crash on Mac.
- Performance improvements for Campaign AI Siege logic.
- Improved Campaign AI reinforcement logic.
- Shogun: Total War and Medieval: Total War have been added to the Launcher.
- Updated AI formation-groups to avoid having big gaps between units with smaller unit sizes.
- Reduced voice-over audio repeating itself in short succession when placing units under AI control in battles.
- Upgraded the appearance of some metal unit parts.
- Subject dilemmas now happen more frequently with Celtic factions in Celts Culture Pack DLC.
- Changed the building construction requirements for the Eastern and Western Roman Empires’ Divine Triumph victory conditions in the Grand Campaign, in order to remove buildings that couldn’t be constructed by those factions or which are made obsolete by later techs. These changes will require starting a new campaign to take effect.
- Celtic Warlord unit for the Caledonians in the Celts Culture Pack is now Celtic Warlord to Noble Archers to Royal Archers.
- Updated Celtic Mercenaries’ unit-specific bonuses in Celts Culture Pack DLC.
- The Burgundians Divine Triumph objective to construct a Warlord’s Castle is now clearer. This previously said Warlord’s Keep.
- A progression blocker in the Prologue has been fixed, where the player placed their faction into a migration as instructed to, but became blocked by the Huns sieging the player’s final garrisoned settlement.
- Added more bonuses for completing the Hostile Dispute subject dilemmas in the *Ostrogoths campaign in Grand Campaign mode.
- Changed some prologue advice text to match the audio.
- Improved the arm / sleeve models of Celts units on low graphics settings and at low Level of Detail.
- Roman units that are levied by a non-Roman player’s faction will no longer be invisible during battles.
- Fixed vomiting animations for javelin riders and javelin infantry units when Blood & Burning DLC is enabled.
- Fixed a bug where marching music would sometimes play based on the distance between the two opposing armies, whether they were marching or not.
- Localised the Map Marker tool-tip when using telestration in multiplayer battles.
- Shields will no longer pop in an out of place when pike units change stance between being in a pike line to combat ready.
- Fixed missing textures on some tower ships on Mac versions of the game (e.g. Castled Dromon Warships)
- Changed tool-tip on Balance of Power bar from „outnumbered“ to „overpowered“, as this is more accurate.
- Fixed the missing / invisible campaign character model for Ollam Ri in Picts campaign in Celts Culture Pack DLC.
- Changed a male assassination animation on the Campaign map from a stab to a slash, to look better with decapitation when Blood & Burning DLC is enabled.
- General attribute descriptions are no longer being shown for agents in the Character Details panel.
- The text on the tool-tip for snow immunity ability no longer repeats itself within the same tool-tip.
- Some event messages will no longer appear twice in the Event window / queue.
- Integrity icon tool-tip on the Force Details panel is now localised.
- Text is no longer cut off in the header of the integrity bar tooltip in the unit details panel in Campaign.
- Improved scrolling functionality on the Event Feed in campaign when using filters.
- Added some missing character skills icons & technologies in the Encyclopaedia.
- Added missing text to the Experience level 6 section of the Experience and Integrity page in the Encyclopaedia in Spanish.
- Music now loops in the credits instead of finishing before the end.
- Added some missing text (saying „Priest“) on an Agent Recruitable tool-tip in non-English languages.
- The spy skill Artisan now displays the correct text for Level 1 & 2 in the Encyclopaedia in Czech.
- The word Fertility is now translated on the Horde Army Panel in campaign modes.
- Spearmen are now more effective against cavalry. They have also received a defence boost to help them hold the line.
- Fatigue system was re-balanced so it allows more offensive gameplay.
- Melee attacks should now be scale better, and melee defence now has no penalty at all.
- Cavalry HP has been altered with the following values:
- Very Light Cavalry: HP increased from 75 to 110
- Light Cavalry: HP increased from 90 to 110
- Medium Cavalry: HP increased from 105 to 125
- Heavy Cavalry: HP unchanged (still 135)
- Very Heavy Cavalry: HP unchanged (still 165)
- Cavalry charge speeds were readjusted so heavy cavalry will have a harder time catching light skirmisher cavalry
- Cavalry masses were re-adjusted so they still deal approximately the same damage to infantry
- Royal Lancers‘ cost was increased
- Sword and Axe cavalry cost was decreased by 20-30
- 1-handed axes have been given a slight boost to their bonus against infantry.
- Spear units have been given a melee defence boost.
- Increased the weight of 2-handed units with heavier armour to Heavy.
- Decreased Uar Warriors melee attack by 10.
- Cohor and Legio units have been given a small melee defence boost.
- Elite units now deal more damage with their bows.
- Mounted javelin units now have Parthian shot (can fire 360 degrees while moving).
- All lances have been given a bonus ‘vs large’ boost to speed up cavalry fights beyond the charge.
- Increased bracing bonuses on formations.
- Religious buildings will no longer provide garrisons; their units were spread out on others.
- Garrison readjustments (impacts Multiplayer Campaigns as well).
- When launching TED, the default climate is now set to a valid climate.
- Added default textures groups that are more valid.
- Fixed a bug where the climate map would generate using the wrong climate (not the one selected).
- Fixed several objects not processing correctly into game after being placed in the tile.
- Rubble cs2 files now process correctly.
- Improved custom-made map sharing in multiplayer.