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Star Citizen: Arena Commander Patch 12.5 released


Ein neuer Patch mit der Versionsnummer 12.5 wurde heute für Star Citizen veröffentlicht und dieser bringt zahlreiche Verbesserungen für den Arena Commander mit sich, verbessert das Netzwerk im Multiplayer und es gibt endlich die Jukebox für Subscriber.

Wer sich ab heute in den Arena Commander begibt um eine Runde Vanduul zu jagen, der könnte eine kleine Überraschung erleben. Denn mit dem neuen Patch gibt es einen neuen Gegner am Himmel! Die Vanduul Glaive erwartet euch und ist nicht zimperlich, wenn es darum geht euch so nahe wie möglich zu kommen und euch dann mit ihren 2 Plasmakanonen so richtig einzuheizen.

Wer von euch Subscriber ist, der wird heute in seinem Hangar ein neues Objekt der Begierde vorfinden. Gemeint ist die Jukebox, mit der ihr in eurem Hangar eure Lieblingsmusik hören und so richtig abfeiern könnt wenn ihr wollt.

Welche Änderungen und Verbesserungen der Patch noch mit sich bringt, könnt ihr nun in den Patchnotes nachlesen.

Star Citizen Patch 12.5


  • Additions/Improvements
    • Added subscriber jukebox
    • Adding cockpit shaking and sounds from damage and impacts
    • Missile sounds polished and improved
    • Additional shield sounds added (power down, power up, taking damage)
    • Added new Vanduul ship designated [REDACTED] by UEE Naval Command
    • Added Victory/Defeat/Draw message on end of round scoreboard
    • Added voice over announcement to denote which team has won the round
    • Added additional Hornet top bar warning lights
    • Freelancer bunk beds now interactable
    • Freelancer bathroom and toilet now interactable
    • Revised the Aurora interior to increase fidelity
    • Added Aurora warning indicator lights
  • Balancing
  • 300i
    • Power plant charge reduced
    • Thruster power drain decreased
    • Shield HP increased
    • Shield regen delay decreased
    • Hull piece health increased
  • Aurora
    • Shield HP reduced
    • Shield regen delay increased
    • Shield changed from bubble shield to a front/rear shield
    • Shield face power allocation rate reduced
  • Hornet
    • Thruster health increased
    • Shield regen delay increased
    • Health values for shield and ship parts modified to impart a sturdier feel
  • Mantis Gatling Gun
    • Damage decreased
    • Heat per shot increased
  • Bulldog Repeater
    • Power recharge rate has been decreased
    • Repeater fire rate increased
  • Badger Repeater
    • Increased rate of fire
  • Behring M3A
    • Rate of fire decreased
    • Damage increased
  • Omnisky VI
    • Damage decreased
    • Rate of fire decreased
    • Bullet mass increased (to knock around ships with more force)
  • Missiles
    • Damage decreased
    • Missiles now properly deal damage to the shields instead of going straight to the hull
  • Vanduul Scythe
    • Decreased shield regeneration
  • Networking Improvements
    • Fixed issues that resulted in being kicked back to hangar during match load
    • Positional correction fixes to reduce rubberbanding
    • Failed connection attempts to HubServer will now timeout after 10 seconds
    • Removed socket disconnections due to login timeouts
    • Networked physics is now independent of frame rate
    • Reduced server load caused by console logging
    • Creation of http interface to capture server statistics
    • Fixed players not connecting to matchmaker
    • Added a handshake system to guarantee the correct initialization of servers
    • Server-to-server connection improvements
    • Adjusted ship network packet priorities
    • Fix for disconnections while in the hangar
    • Reworked network correction to use network sync’d packets and direct physics pushes instead of IFCS system
    • Greatly reduced hitching and performance issues associated with players joining or exiting a match
  • Fixes
    • Mantis cannons no longer takes damage without overheating
    • Player can no longer zone into a match standing in the cockpit
    • Helmet is no longer invisible
    • Fixed 300i landing gear placement
    • Fixed rare crash when loading into Vanduul Swarm
    • Fixed crash when receiving connection error
    • Fixed crash caused by players spawning on top of each other at beginning of map
    • CPU optimizations to improve client performance
    • Gatling gun audio stops when no longer firing
    • Destroying an asteroid no longer counts as a final kill
    • Energy bolts now scale properly when fired to the side
    • Winning music no longer plays at match end for losing team. You get nothing, you lose, good day sir.
    • Fixed ships in holotable no longer showing hologram model
    • Notifications, points, scoreboard and timer should now show in third person
    • Player movement prevented when interacting with helmet stand
    • Friendly killed audio no longer plays Hostile Eliminated, Target Destroyed or Enemy down
    • Removed use icon on ladder
    • Correct game mode descriptions added in Arena Commander UI
    • Adjusted bloom of objects on radar
    • Projectiles scale properly when firing in decoupled mode
    • Particle emitters now properly destroy themselves, reducing lag
    • Ship Energy system optimizations
    • Fix for sound velocity/speed being calculated incorrectly if its position is changed multiple times per frame.
  • Known issues
    • Weapon ammo shown as missile rack models in holotable
    • Gap in geometry can be seen between the engine and fuselage on 325a, and 315p ships
    • Exiting the Freelancer variant starboard top bunk results in character becoming stuck in a falling state
    • After respawn a rare issue can occur where the character’s head shakes uncontrollably
    • After exiting a vehicle the third person camera can become slightly tilted
    • Unable to enter the Avenger ship
    • Avenger ship missing wheels
    • Arena Commander Menu lists the incorrect Hornet version

//End Transmission


Quelle: 12.5

Written by
Shooter-Liebhaber, Rennspiel-Enthusiast, Gelegenheits-Streamer und Bindestrich-Fetischist :-)

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